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Installation Guide

To utilize Pulse Quest, you need to ensure the plugin is correctly installed in your Unreal Engine project and that the required native plugins are enabled.

1. Enable Required Plugins

Pulse Quest is built natively on top of the StateTree framework. Before using the plugin, you must enable these built-in engine plugins:

  1. Open your project in Unreal Editor.
  2. Go to Edit -> Plugins.
  3. Search for StateTree and enable the StateTree plugin.
  4. Search for Gameplay StateTree and enable it as well.
  5. Restart the editor.

2. Plugin Setup

Depending on whether you're using Blueprints or C++, follow the general Installation Guide.

If you are writing C++ code to interface with Pulse Quest, add the module to your MyProject.Build.cs:

csharp
PublicDependencyModuleNames.AddRange(new string[] { 
    "Core", 
    "CoreUObject", 
    "Engine", 
    "PulseQuest" // Add this module
});

3. Verify Installation

To verify that the plugin is working:

  1. Right-click anywhere in your Content Browser.
  2. Navigate to Miscellaneous -> Data Asset.
  3. Search for PulseQuest in the class list. If UPulseQuest is available, the installation was successful.

Released under the MIT License.