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HUD Framework
WARNING
Work in Progress The Pulse HUD Framework is currently still in active development. Only specific, standalone features are available at this time.
Available Features
Currently, the HUD framework provides specialized UI utility classes to enhance your game's interface.
URichTextBlockInputActionDecorator
This decorator is used within Unreal Engine's Rich Text Block to automatically display input icons (e.g., gamepad buttons or keyboard keys) inline with your text.
Requirements:
- Common UI / Common Input: This decorator requires the Common Input plugin to be properly set up in your project.
How it works: The decorator reads the mapping from Common Input to automatically extract the correct image for the mapped Input Action Key. When you use the decorator tag inside your Rich Text Block, it seamlessly replaces the tag with the corresponding icon, ensuring your prompts always match the player's current input device.
