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Installation Guide
To get started with Pulse Core, ensure you have installed the plugin into your project.
Engine Requirements
- Unreal Engine 5.3+
- Tested primarily on UE 5.4.
Installation Steps
- Close your Unreal Engine project.
- Place the
PulseCoredirectory into thePlugins/folder of your project (e.g.,MyProject/Plugins/PulseCore).- If the
Pluginsfolder does not exist, create it.
- If the
- Right-click your
.uprojectfile and select Generate Visual Studio project files. - Open the solution and compile, or simply open the project and let the editor build it automatically.
- In the Unreal Editor, navigate to Edit > Plugins, search for
Pulse Core, and ensure it is enabled.
C++ Project Setup
If you are writing C++ code and wish to utilize the utilities, you must add the relevant Pulse Core modules to your Build.cs file.
Open YourProject.Build.cs and add the required modules:
csharp
PublicDependencyModuleNames.AddRange(new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
// Pulse Core Modules
"PulseGameCore",
"PulseAbility",
"PulseHUD"
});PulseGameCore: Contains all the general utility libraries (Math, Strings, Vectors, Fast Noise).PulseAbility: Contains the Interaction System and HUD components.PulseHUD: The base module for the event-driven HUD architecture.
